Cadtools 11 illustrator pipes4/23/2024 Strong experience in the field of mechanical drafting and design technology with sound education, experience and interest. Knowledge of a variety of CAD tools and software well-versed in engineering and manufacturing drawings, customer standards, drawings revisions & modifications, schematics, BOMs, ECOs, operation of laser equipment. Professional Work portfolio can be visited at also visited Especially since you don’t support curved text along curved paths and we are obliged to resort to 3rd-party software for creation.Īnd no, the online tools offering to convert SVG to DXF are not a professional solution as they actually generate sharp-edged low-poly sketches in DXF from smooth vector SVG in the first place, and text looks terrible once imported into Shapr3D using such workflow. Strong experience in the field of mechanical drafting and design technology with sound education, experience and interest. Knowledge of a variety of CAD tools and software. But basically this boils down to Illustrator or… using a CAD competitor of yours (!) simply to convert SVG to DXF. I know that this comparison is a bit biased because DXF is an open exchange format. It’s akin to an editor who would support only the docx format hence would force their user base to lock into the Microsoft Office ecosystem even if they want to avoid MS. In practice you force us to use expensive software like Illustrator even if we want to avoid Adobe. It’s not on their “mid term roadmap” either. People have asked Affinity for years to support DXF to no avail… same as you for SVG. Software on Mac like Affinity Designer 2.x or Pixelmator Pro 3.x can export vector graphics to SVG and PDF, but not to DXF. So Shapr3D cannot import 2D vector-based SVG or PDF. However, all the online converters cannot convert SVG to DXF without breaking it all apart into separate tiny lines and resizing either too big or too small.Īfter years of unfulfilled requests about this, I think we can now rule out the “mid term roadmap”. Lightburn saves DXF from SVG and manages to resize the DXF to match and keep the lines joined BUT with DXF again 1000 tiny lines with 1000 tiny points are required to be created for each curve. DXF files do not consistently keep their size. In all my imports and exports my SVG files remain the same exact size. I use Fusion, Blender, Zbrush, Illustrator, Lightburn, Lychee, Silhouette, Affinity and other 3D building software and they standard import is SVG and even with Shapr3D their standard export is SVG. SVG is heavily used in the design and CAD industry. SVG 1.1 includes paths, shapes, text, fill, stroke and markers, color, gradients and patterns, clipping, masking and compositing, filter effects, interactivity, linking, scripting, animation, fonts and metadata. It doesn’t actually have curves, or to create complete paths just a bunch of tiny lines. Each “curve” segment has to be translated from an SVG vector curve into its own line segment and 99% of the time in the saving, it breaks the joined lines. Vectors have no dots.ĭXF have no ability to “curve” lines with points like SVG files (or even SHAPR) because they don’t use the modern XML encoding. The only time dots per inch is referenced or used is when you are using a raster/pixel drawing made up of dots. The only option was the DXF which is just an ASCII text file. Yes 40 years ago the modern XML svg 1.1 encoding didn’t exist. I have been a computer designer, coder and computer systems technician since 1990’s. SVG is pretty useless for exchanging geometry in the industries I am involved in - the DXF-file-format may be 40 years old, but it is still THE standard in the manufacturing industry, for flattened sheet-metal-drawings for instance. Then you may apply these values during the import process or after it (if the converter allows to change that - the Shapr3D team would have to give this options in order to make that work properly during an import-process). If you exported the SVG-File yourself you may know about used units and resolution. You won’t find any information on the used resolution (DPI) during the export or the used unit (mm, m, inch, px, etc.) - that is why receiving the correctly scaled geometry out of these online-converters is like gambling (their algorithms do not give you ability to change their hardcoded assumptions for units and resolution). SVG is neither a standard in the CAD-industry nor the machine- and plant-engineering-industry - and there is a reason for that:ĭid you ever have a look inside a SVG-File? Just open it with an editor! The only unit the SVG-Format knows is pixels. Could you please elaborate what is “Industry” for you? Graphic-Design-Industry?
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